← Selected work
Study 05 / Native iOS & WatchShipped
Platepusher

A training log that respects the workout.

A shipped SwiftUI training app and Apple Watch companion, built around fast logging, useful history, and keeping the lifter’s data portable.

PlatformSwiftUI + watchOS
PriorityFast, dependable logging
PrincipleKeep data portable
Actual Platepusher iOS training plan interface.Actual Platepusher training insights screen
Platepusher workout plan and training insights.
My contribution

Product priorities, workout experience, and agent-assisted native application development.

Where it stands

A shipped iOS and Watch product.

Visit Platepusher
The job

Log the set and get back to training.

A gym log has to work during a workout. Input friction, a delayed tap, or a missing saved session matters more than another feature. Platepusher brings plans, logging, and history into a native iOS experience, with an Apple Watch companion.

What was built

Native interaction, backed by a durable record.

SwiftUI interfaces support workout plans, set logging, history, and training insights. The system includes local state, account synchronization, import and export paths, and a Watch experience for active training.

A plan-text import provides an optional way to bring existing programming in. It supplements manual entry; the application still needs a reliable ordinary path when parsing fails.

Product decisions

The small failures are the product.

01

Keep the active workout responsive

Logging needs to stay responsive while timers and training history remain active. I treated that responsiveness as a core product requirement.

02

Use wall-clock time on the Watch

A timer must remain meaningful when the screen sleeps. Derive remaining time from a target timestamp rather than assuming a loop kept running.

03

Recover the saved record

History and sync must agree, and saved workouts need a dependable recovery path.

What I learned

Product judgment continues after App Review.

Shipping created a new kind of work: preserving the user’s record, fixing interaction regressions, and deciding which improvements belong in a focused training product. Reliability is part of the experience design.

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